Updating the village... Yay
Hello folks happy Easter and all that. This week I'm writing all about the new village system I'm implementing. But to start with lets...


Populating The Game To Feel Alive!
Welcome back guys, Nice to hear from you again. Just thought i'd give you all a little run through on the design approach we took when...


My First Experience Designing Levels For An Open World Game
When first designing Bye-Plane, we knew we wanted it to be open world. This posed a great challenge for myself because I’d never designed...


Bye-Plane Dev Blog 5: Dog Companion
Hey guys I'm Michael and I'm a designer on Bye-Plane. Today I will be discussing the dog companion for the game. It is a simple AI in...


Bye-Plane Dev Blog 4.
Hello, and welcome back! To start off, I’m quickly going to introduce myself and my role within the team creating Bye-Plane. My name is...


Bye-Plane Dev Blog 3 - *Insert engaging title here*
Well hello there, my name is Nathaniel Jones and I am the programmer for the team. Now I've been told by my teammates that I have to...


Bye-Plane Dev Blog 2.
Welcome back, My name is Sam Kidman and I am the character and prop Artist within the team. Recently I have been working of the rigging...


Bye-Plane Dev Blog 1.
Hello! I feel like some introductions are in order, I'm Tom and I'm the Level and Game Designer and Project Manager at TEAMNo.3. We've...